Respawn change

Suggest and discuss new ideas or ways we can improve the game.

Respawn change

Postby Legion » Wed Aug 15, 2012 1:26 pm

Just been discussing this on the facebook page.

With the drop in activity it makes it alot harder to level up later in the game . would it liven things up a bit to respawn as a level 2 if you are destroyed as a level 4/5 ship?
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Re: Respawn change

Postby chrisso909 » Tue Apr 09, 2013 10:42 pm

hehe anything to speed up levelling up later in a game sounds like fun to me!! Perhaps done on the score you get rather than level ship you are?
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Re: Respawn change

Postby ecvej » Wed Apr 10, 2013 11:10 pm

What would you want to happen to piloting / combat allocations if people died? Should they get the chance to reallocate however they want or maybe automatically apportioned based on what they had already chosen?
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Re: Respawn change

Postby chrisso909 » Thu Apr 11, 2013 9:59 pm

I would have thought the best option would be to divide the combat and piloting points evenly between the two making it 15 for both...?

However I think this is fairer answered by the person who is suggesting the new feature I guess...?
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Re: Respawn change

Postby Legion » Wed Apr 24, 2013 10:56 am

I think that would be the best option chrisso909
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Re: Respawn change

Postby piggycape » Wed Apr 24, 2013 6:58 pm

or lose a % of your xp when you die (80%? )
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Re: Respawn change

Postby Aftermath » Wed Apr 24, 2013 9:32 pm

piggycape wrote:or lose a % of your xp when you die (80%? )


I like this idea. And make it so you spawn as a level 1 and can choose your combat/piloting distribution. It would help keep activity going for those players that lose cruisers/carriers, and give incentive to the players that tend to get targeted a lot.
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