Search found 36 matches

by Arch
Fri Jul 26, 2013 2:28 pm
Forum: New Features
Topic: The big thread of things still to do
Replies: 71
Views: 53735

Re: The big thread of things still to do

Minor thing, but would be nice to have Scrap dumped to be included in the HW Logs in the LC panel.
by Arch
Fri Jun 28, 2013 2:29 pm
Forum: Chit Chat
Topic: Testing frantic / beta discussion thread
Replies: 392
Views: 179875

Re: Testing frantic / beta discussion thread

I support 1 only if I can put guns on my escape pod and shoot things with it.
by Arch
Thu May 16, 2013 2:26 pm
Forum: New Features
Topic: [DONE] Points for Scrap
Replies: 10
Views: 10096

Re: [DONE] Points for Scrap

The 500 scrap/move is a really good idea too, I think that in conjunction with the scrap limits per level would make a 1:1 points for scrap very well balanced but still make it important.
by Arch
Wed May 15, 2013 1:00 am
Forum: New Features
Topic: Important Flag on Messages
Replies: 0
Views: 3579

Important Flag on Messages

it was posted in the "big thread of things to do", but I figured I'd repost it here as a bump.

VC/LC should have the ability to flag a message as "important" when creating it (or replying but creating would suffice in most cases, imo).
by Arch
Wed May 15, 2013 12:17 am
Forum: New Features
Topic: [DONE] Points for Scrap
Replies: 10
Views: 10096

Re: [DONE] Points for Scrap

Just make it so the amount of scrap you can carry scales with the ship's level. L1 = 0 L2 = 1000 L3 = 2000 L4 = 3000 L5 = 4000 The L1 not being able to carry scrap is intentional in my design, but they could have the 1000 base and then scale it up to 5000 if that was desired. I think the issue (this...
by Arch
Wed May 08, 2013 8:15 pm
Forum: New Features
Topic: Change to Cloakers
Replies: 6
Views: 6576

Re: Change to Cloakers

Not a bad idea, Seph.

Or at least have it de-cloak you if you use an attack pickup - did it use to do that?
by Arch
Wed May 08, 2013 8:11 pm
Forum: New Features
Topic: Focus On: Uncharted Sector
Replies: 8
Views: 7534

Re: Focus On: Uncharted Sector

Could have it work like an intermediate screen after you click a sector to hyper. Pops up a quest like the random hypergate PU - "proceed into the wormhole or continue on your way?" Chance for the hyper window can could vary from sector to sector or have a flat chance on all but only active on certa...
by Arch
Thu May 02, 2013 3:56 pm
Forum: New Features
Topic: When your HW is Gone
Replies: 19
Views: 15391

Re: When your HW is Gone

There was also a strong desire by the core of our team to get revenge on us being bullied and prevent the Jax from winning the game.
by Arch
Thu Apr 11, 2013 1:01 am
Forum: Chit Chat
Topic: Self rep VS pickups
Replies: 28
Views: 19465

Re: Self rep VS pickups

I took the value of a HMR for each level and divided by the self rep value at that level and rounded up to the nearest integer. Then for each of those I took the inverse (1 divided by said number) to get the percentage. Level 3 for example: 3000 / 150 = 20 1/20 = .05 (5%) The logic is per selfrep so...
by Arch
Wed Apr 10, 2013 11:46 pm
Forum: Chit Chat
Topic: Self rep VS pickups
Replies: 28
Views: 19465

Re: Self rep VS pickups

So Butterfly's comparison of HMR vs PUs is in and of itself is fairly complicated. One of the big unknowns is the % chance for a HMR as that weighs heavily into the equation for which is faster. I have a very small dataset as its only my moves this round but my HMR % is about 4.5%. (7 out of 153 PUs...