Search found 37 matches
- Thu May 28, 2020 3:04 am
- Forum: Chit Chat
- Topic: Testing frantic / beta discussion thread
- Replies: 398
- Views: 476872
Re: Testing frantic / beta discussion thread
We have added an LC scrap system. Scrap dumped by reppers now go into their legion's scrap system instead of going directly onto the homeworld. From there, the LC / VCs can decide how to use the scrap. At present, the two choices are: 1) Add to the homeworld's hitpoints and max hitpoints as normal ...
- Fri Jul 26, 2013 2:28 pm
- Forum: New Features
- Topic: The big thread of things still to do
- Replies: 71
- Views: 128081
Re: The big thread of things still to do
Minor thing, but would be nice to have Scrap dumped to be included in the HW Logs in the LC panel.
- Fri Jun 28, 2013 2:29 pm
- Forum: Chit Chat
- Topic: Testing frantic / beta discussion thread
- Replies: 398
- Views: 476872
Re: Testing frantic / beta discussion thread
I support 1 only if I can put guns on my escape pod and shoot things with it.
- Thu May 16, 2013 2:26 pm
- Forum: New Features
- Topic: [DONE] Points for Scrap
- Replies: 10
- Views: 29335
Re: [DONE] Points for Scrap
The 500 scrap/move is a really good idea too, I think that in conjunction with the scrap limits per level would make a 1:1 points for scrap very well balanced but still make it important.
- Wed May 15, 2013 1:00 am
- Forum: New Features
- Topic: Important Flag on Messages
- Replies: 1
- Views: 14242
Important Flag on Messages
it was posted in the "big thread of things to do", but I figured I'd repost it here as a bump.
VC/LC should have the ability to flag a message as "important" when creating it (or replying but creating would suffice in most cases, imo).
VC/LC should have the ability to flag a message as "important" when creating it (or replying but creating would suffice in most cases, imo).
- Wed May 15, 2013 12:17 am
- Forum: New Features
- Topic: [DONE] Points for Scrap
- Replies: 10
- Views: 29335
Re: [DONE] Points for Scrap
Just make it so the amount of scrap you can carry scales with the ship's level. L1 = 0 L2 = 1000 L3 = 2000 L4 = 3000 L5 = 4000 The L1 not being able to carry scrap is intentional in my design, but they could have the 1000 base and then scale it up to 5000 if that was desired. I think the issue (this...
- Wed May 08, 2013 8:15 pm
- Forum: New Features
- Topic: Change to Cloakers
- Replies: 6
- Views: 17984
Re: Change to Cloakers
Not a bad idea, Seph.
Or at least have it de-cloak you if you use an attack pickup - did it use to do that?
Or at least have it de-cloak you if you use an attack pickup - did it use to do that?
- Wed May 08, 2013 8:11 pm
- Forum: New Features
- Topic: Focus On: Uncharted Sector
- Replies: 8
- Views: 17741
Re: Focus On: Uncharted Sector
Could have it work like an intermediate screen after you click a sector to hyper. Pops up a quest like the random hypergate PU - "proceed into the wormhole or continue on your way?" Chance for the hyper window can could vary from sector to sector or have a flat chance on all but only activ...
- Thu May 02, 2013 3:56 pm
- Forum: New Features
- Topic: When your HW is Gone
- Replies: 19
- Views: 33795
Re: When your HW is Gone
There was also a strong desire by the core of our team to get revenge on us being bullied and prevent the Jax from winning the game.
- Thu Apr 11, 2013 1:01 am
- Forum: Chit Chat
- Topic: Self rep VS pickups
- Replies: 28
- Views: 48585
Re: Self rep VS pickups
I took the value of a HMR for each level and divided by the self rep value at that level and rounded up to the nearest integer. Then for each of those I took the inverse (1 divided by said number) to get the percentage. Level 3 for example: 3000 / 150 = 20 1/20 = .05 (5%) The logic is per selfrep so...