Search found 30 matches
- Tue Apr 09, 2013 10:42 pm
- Forum: New Features
- Topic: Respawn change
- Replies: 6
- Views: 14309
Re: Respawn change
hehe anything to speed up levelling up later in a game sounds like fun to me!! Perhaps done on the score you get rather than level ship you are?
- Tue Apr 09, 2013 10:40 pm
- Forum: New Features
- Topic: Focus On: Uncharted Sector
- Replies: 8
- Views: 18168
Re: Focus On: Uncharted Sector
I'd love to give some thoughts on this however I have never played a beta/frantic where the Uncharted sector has appeared before so little knowledge on whats in there and therefore how appealing it would be to have set moves to get there or randomly appear as you make a hyper. I know when you hyper ...
- Tue Apr 09, 2013 10:32 pm
- Forum: New Features
- Topic: Legion Selection
- Replies: 7
- Views: 12144
Re: Legion Selection
Were there any more thoughts on this one?
- Tue Apr 09, 2013 10:13 pm
- Forum: New Features
- Topic: Attacking Arcade Mode
- Replies: 0
- Views: 20659
Attacking Arcade Mode
Hi All, This is what I would call a very out there suggestion but as it went throguh my head thought I'd share it!!Very much simply food for thought so please dont take too seriously! When attacking other ships, could there be scope to make effectiveness of shots less random and more to do with skil...
- Sun May 06, 2012 9:45 am
- Forum: New Features
- Topic: Triple Attack Pick Ups
- Replies: 5
- Views: 18847
Triple Attack Pick Ups
Hi Guys, I just wanted to put this one forward to you all, I am playing as a repair ship at the moment and I just got a triple attack on someone via pickup... This has always seemed weird for a repair ship capability but I've accepted it in the past. However, if you read all the descriptions about r...
- Sun Apr 29, 2012 3:23 pm
- Forum: Chit Chat
- Topic: Asteroid damage?
- Replies: 12
- Views: 18426
Re: Asteroid damage?
Cool, glad you like the idea, of course it was just a quick example of what you could do :-) Yeah I didnt read how I worded it before sending the message. What I mean is, if damage is too high then surely no-one will ever want to shoot in roids..or is the worse case option, highest damage option how...
- Sun Apr 29, 2012 3:18 pm
- Forum: Chit Chat
- Topic: Page Sizes
- Replies: 19
- Views: 29276
Re: Page Sizes
haha I'm sure thats why you guys wanted the screenshot anyways :-P I'm not really that influential as a player and I'm sure it doesnt make a blind bit of difference to the game play if someone knows what my login name is here... Yes we can ignore the NavCom as I dont think its really much a problem ...
- Sun Apr 29, 2012 12:52 pm
- Forum: Chit Chat
- Topic: Asteroid damage?
- Replies: 12
- Views: 18426
Re: Asteroid damage?
This is an interesting one, just been talking about it with a fellow fighter/enemy fighter in fact, we think if you make damage too high it would causse the ROIDS to become a pretty undesireable sector to be in and therefore cause it to be a sector to retreat to.....(not really what we would call wo...
- Sun Apr 29, 2012 12:39 pm
- Forum: Chit Chat
- Topic: Page Sizes
- Replies: 19
- Views: 29276
Re: Page Sizes
OK, lets see if this works. I have made screenshots of the comms and the nacom. Looking at the navcomm I think I am picking holes but the comms does annoy me a bit. try this link for the images: http://imgur.com/a/Bg1Qg One of them is a screenshot of teh comms. This is what the comms look like when ...
- Fri Apr 20, 2012 11:25 pm
- Forum: New Features
- Topic: LC Approval
- Replies: 8
- Views: 12390
Re: LC Approval
that could work better yes..