So make some alterations/limits on it.
Do you have another suggestion to handle the problem?
Search found 142 matches
- Fri May 17, 2013 2:54 pm
- Forum: New Features
- Topic: LC Target
- Replies: 8
- Views: 28163
- Wed May 15, 2013 10:09 pm
- Forum: New Features
- Topic: LC Target
- Replies: 8
- Views: 28163
Re: LC Target
Ecvej pointed out this is pretty similar to Zyphers idea here The concept is the same, we both want an lc marked target. The difference being I wanted to just drop the name and a button on the main computer(home page) for easy log on, attack log out if you're in a rush, and also for last minute targ...
- Wed May 15, 2013 9:47 pm
- Forum: New Features
- Topic: LC Target
- Replies: 8
- Views: 28163
LC Target
So during combat every legion has calls. Thought it might be nice if the LC/VR could set target and then that target appears on the main computer page with an attack button
Could do the same for repairs for reppers. Should work nicely for when people are in a rush
Could do the same for repairs for reppers. Should work nicely for when people are in a rush
- Wed May 15, 2013 9:44 pm
- Forum: New Features
- Topic: Focus On: Mobile Version / Mobile Apps
- Replies: 7
- Views: 26613
Re: Focus On: Mobile Version
I'm ok with not bothering with LC panel with a minor exception. I think having the ability to update LN on the mobile version would be pretty useful.
- Tue May 14, 2013 12:08 am
- Forum: Bugs
- Topic: The big thread of things that are wrong
- Replies: 655
- Views: 841863
Re: The big thread of things that are wrong
Ok Ecvej, screenies on the comm issue. Heres first screenie before changes: http://imageshack.us/a/img545/6899/commsoriginal.png As you can see the sender column is actually already tabbed to the right off of normal. Anyhow deleted the chain but the last one. http://imageshack.us/a/img94/9571/comms...
- Thu Oct 13, 2011 4:23 pm
- Forum: New Features
- Topic: Anti-bunny debate
- Replies: 51
- Views: 65567
Re: Anti-bunny debate
I have procided reason... they CAN happen.. the game does not refuse you the right to attack a lvl 1 or lvl 2.... It ONLY makes you stop and consider "IS THE KILL WORTH LOSING THE POINTS?" I can not state it any clearer then that for you... and I am not bothering to check this thread again...
- Thu Oct 13, 2011 2:40 pm
- Forum: New Features
- Topic: New anti-bunny rule proposal
- Replies: 5
- Views: 10203
Re: New anti-bunny rule proposal
IMO, it would be much easier to implement it as it was before... 1500 for the kill not 1500 for every shot.
Then Anakin would only QQ if he got the killing blow.
Then Anakin would only QQ if he got the killing blow.
- Thu Oct 13, 2011 2:32 pm
- Forum: New Features
- Topic: Anti-bunny debate
- Replies: 51
- Views: 65567
Re: Anti-bunny debate
And yet you refuse to counter anything I say as well Anakin. I am done with this thread. All you do is shout at the top of the lungs that you are right and everyone else who differs from you is wrong. Let me know when you actually wish to discuss anything and we can talk again.
- Thu Oct 13, 2011 5:30 am
- Forum: New Features
- Topic: Anti-bunny debate
- Replies: 51
- Views: 65567
Re: Anti-bunny debate
Nope, this beta has been 1 sided start to finish, its soo boring I cba to play it. I do not feel this round is a good example of how a round SHOULD be. Something needs to be done to properly balance legions, as randomly choosing a legion on login is not doing us any good for a solid fun game experie...
- Wed Oct 12, 2011 2:52 pm
- Forum: New Features
- Topic: Anti-bunny debate
- Replies: 51
- Views: 65567
Re: Anti-bunny debate
Scenario #ALL YOU NEED Low level sits in middle of enemy blob and no one can kill him without losing points. That or enemy gets free scans of your blob for eternity. You say that doesn't exist? Killbot hadn't moved for 4 days in CWest and we had to waste 3 shots (-4500) points to get rid of him. It...