Test frantic starting 18:00 3 May 2019

Zypher
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Posts: 192
Joined: Tue Nov 23, 2010 9:06 pm

New Game Jan 15th 6pm GMT

Post by Zypher »

* Move cost variables.
*/

// Moves required to hyper.
define('MOVES_HYPER', 3);

// Moves required to enter / exit carriers and expelling a passenger.
define('MOVES_CARRIER_ENTER', 3);
define('MOVES_CARRIER_EXIT', 3);
define('MOVES_CARRIER_EXPEL', 1);

// Moves required for a self repair.
define('MOVES_SELF_REP', 1);

// Moves required for turning on and off a cloaking device.
define('MOVES_CLOAK', 3);
define('MOVES_DECLOAK', 1);

// Moves required for attacking and repairing other players.
define('MOVES_ATTACK', 1);
define('MOVES_REPAIR', 1);

// Moves required for dumping and retrieving scrap.
define('MOVES_SCRAP_RETRIEVE', 1);
define('MOVES_SCRAP_DUMP', 1);

// Moves required for scanning for pickups.
define('MOVES_PICKUP_SCAN', 1);

// Moves for changing ship - should be at least equal to the higher of decloak or carrier exit as it does those things
//define('MOVES_SHIP_CHANGE', max(MOVES_CARRIER_EXIT, MOVES_DECLOAK));
define('MOVES_SHIP_CHANGE', 5);
define('SHIP_CHANGE_ENABLED', true);
// Number of ticks before a player can change ships (zero for no restriction)
define('SHIP_CHANGE_FREQUENCY', 56);
// Score required before a player can change ships (zero for no restriction)
define('SHIP_CHANGE_SCORE', 50000);

/**
* Scrap related settings
*/

// Scrap carrying limit of repairships.
define('SCRAP_LIMIT', 5000);

// Scrap generation rate - normal value 100
define('SCRAP_GEN_RATE', 125);

// Whether dumped scrap goes direct to the HW or to the LC
define('LC_SCRAP_SYSTEM_ENABLED', true);

// Amount of scrap required to create a hyper gate
define('SCRAP_GATE_COST', 20000);

/**
* Rarely changed constants go in this section.
*/

// Number of moves each players gets per tick
define('MOVES_PER_TICK', 5);

// Length of LC elections.
define('ELECTION_LENGTH', 4);

// Number of ticks it takes for vacation mode to start.
define('VACATION_START_LENGTH', 8);

// Number of ticks before a player can rogue (again).
define('ROGUE_LENGTH', 40);

// Number of Viceroys allowed.
define('COUNCIL_SIZE', 4);

// Number of players allowed in a squad.
define('SQUAD_SIZE', 20);

// Define HW start size
define('HW_HP', 75000);

// Self repair hit points values - normal values 150 & 250
define('SELF_REP_HP', 150);
define('SELF_REP_HP_CAPITAL', 250);

// Whether the outer ring is in the game
define('OUTER_RING', true);
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