Testing frantic / beta discussion thread

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Target
Posts: 2
Joined: Tue Jan 25, 2011 4:52 am

Re: Testing frantic / beta discussion thread

Post by Target »

I played under a bunch of names years ago, Phoenix42 for the longest stretch I think. Occasionally I'll have a look in just to see what's happening with the game.

I just wanted to post to say, although it's nice to see TVS is still going... I think this planned cash incentive business is daft. Any money that has been put together would surely be better spent on a complete overhaul of the game, finding a way to keep the core spirit of it intact but in a new gameplay format that is more accessible (and more compatible with real life from what I remember), along with a decent facebook app etc. This is the only way you'll properly reach a new and global audience. Telling your mates just isn't going to cut it.

The cash handouts will just end up going to the same 20 or so die hards who still play anyway. Highly unlikely new players are going to even have a shot at them up against those who have been playing for years and know all the odds (and thus have far better survivability and will power to make every tick).

Also why the new report to HW whenever you level up? How are any battles meant to be sustained/happen if the few pilots a legion has have to be tied down to their HW like that in order to progress. (keep in mind I haven't played in years so I'm easily wrong, but from the outside it sounds odd).

Anyway, that's my contribution. I can't see myself playing again but I wish those that still do a fun and fair game (until the inevitable tri-nap and bitterness from loosing your ship too many times sets in xD)

ecvej
Site Admin
Posts: 696
Joined: Sun Sep 28, 2008 11:43 pm

Re: Testing frantic / beta discussion thread

Post by ecvej »

iceblink wrote:
ecvej wrote:You can now specify human readable times in your comms that will be interpreted in the local timezone for all users. Just type the time / date you want to appear in the comm between [time] bbcodes. Some examples are below.

[time]10:30 am[/time] <-- times without a date specified will default to that time today.
[time]tomorrow 9:30[/time] <--- see note below.
[time]+5 minutes[/time] <-- adds a time for 5 minutes after you send the comm.

You can consult http://www.php.net/manual/en/datetime.formats.php if you want more detail on the formats you can use.

Note: Words are interpreted from left to right, meaning "tomorrow 9:30" first sets the date to tomorrow without a time (i.e. defaults to midnight) and then the time to 9:30 as you would expect. However, reversing the terms to "9:30 tomorrow" first sets the time to 9:30 today and then the tomorrow command sets the date to tomorrow without a time (i.e. the result is midnight tomorrow which is not what you'd expect). Not how I would have written the code but that's what the good people at PHP have done.

Please test in your messages.
I'd have expected the time zone feature in the sleep or vacation settings before going as fancy as you mentioned above ;-)
Four years later your feature request has been done :P

ecvej
Site Admin
Posts: 696
Joined: Sun Sep 28, 2008 11:43 pm

Re: Testing frantic / beta discussion thread

Post by ecvej »

Some recent changes:
  1. Added the number of online players to the front page
  2. Added the ability to sort logs in both ascending and descending damage / repair order
  3. Added a link to the current game settings to the front page
  4. There are now different levels of {v}eteran tags to be awarded to players
  5. Comm plink is back
  6. Can view online players using the "online" keyword in the rankings
  7. Carrier accept link moved to the top of the page
  8. Ability to use emoji now added to comms and legion news :D
  9. Assorted bug fixes and interface improvements

ecvej
Site Admin
Posts: 696
Joined: Sun Sep 28, 2008 11:43 pm

Re: Testing frantic / beta discussion thread

Post by ecvej »

We have added an LC scrap system. Scrap dumped by reppers now go into their legion's scrap system instead of going directly onto the homeworld. From there, the LC / VCs can decide how to use the scrap.

At present, the two choices are:

1) Add to the homeworld's hitpoints and max hitpoints as normal
2) Create a new special hyper gate. This gate can go to any sector except an enemy homeworld and UCS. It can be opened immediately or scheduled for any time in the next 8 ticks and can be open for 1 - 3 ticks. The gate will repeat every 56 ticks. This option costs 10,000 scrap. Other legions can use the same gate but will have to find it first.

New scrap system features may be added in the future. This feature may be removed or adjusted if it is unpopular or unbalances the game.

Arch
Posts: 41
Joined: Sun Feb 13, 2011 4:58 am

Re: Testing frantic / beta discussion thread

Post by Arch »

ecvej wrote:
Sun May 24, 2020 10:41 pm
We have added an LC scrap system. Scrap dumped by reppers now go into their legion's scrap system instead of going directly onto the homeworld. From there, the LC / VCs can decide how to use the scrap.

At present, the two choices are:

1) Add to the homeworld's hitpoints and max hitpoints as normal
2) Create a new special hyper gate. This gate can go to any sector except an enemy homeworld and UCS. It can be scheduled for any time in the next 8 ticks and can be open for 1 - 3 ticks. The gate will repeat every 56 ticks. This option costs 10,000 scrap. Other legions can use the same gate but will have to find it first.

New scrap system features may be added in the future. This feature may be removed or adjusted if it is unpopular or unbalances the game.
HW Log entry when you apply scrap from the new system shows "Destroyed" for Hitpoints remaining and "0" for Points adjusted.

Tick Attacker/Repairer Points adjusted Hitpoints remaining
174 Arch 0 Destroyed

ecvej
Site Admin
Posts: 696
Joined: Sun Sep 28, 2008 11:43 pm

Re: Testing frantic / beta discussion thread

Post by ecvej »

Thanks should be fixed

iceblink
Posts: 292
Joined: Fri Feb 27, 2009 11:46 pm

Re: Test frantic starting 18:00 3 May 2019

Post by iceblink »

Nothing mentioned about the option to buy a special gate with scrap, the cost of it, its limitations, and its duration?

ecvej
Site Admin
Posts: 696
Joined: Sun Sep 28, 2008 11:43 pm

Re: Testing frantic / beta discussion thread

Post by ecvej »

Please see a few posts up. Game config has changed since the time of writing and the gate now costs 7,500 scrap

https://www.violetsector.com/config.php

PS I had to move your post as putting it in the announcement topic put it on the front page of the site

iceblink
Posts: 292
Joined: Fri Feb 27, 2009 11:46 pm

Re: Testing frantic / beta discussion thread

Post by iceblink »

Thanks. Scrap cost changed to 7500 now, and can be seen in config.php. That much I already knew :)

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