Testing frantic / beta discussion thread

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Zypher
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Re: Testing frantic / beta discussion thread

Post by Zypher » Sat Apr 30, 2011 7:09 pm

for sure ecvej :D and bossk that was fun, having the Cloaked Raptors Chasing me around it was so freaking when i realised what was really happening... LOL

ecvej
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Re: Testing frantic / beta discussion thread

Post by ecvej » Mon May 02, 2011 2:32 am

Just a quick message for the new testers joining us so that you know what the game changes are in advance of picking your ships etc. The main point to note is the game isn't finished yet!!! Don't expect all the features to work / exist :P

What we're currently working on is writing a more efficient version of the code that's easier for cal and I to maintain. There haven't been any complete game dynamic changes at this stage but we are investing in making the code faster and simpler for us to put in game changes after the proper launch in a few months time.

There have, of course, been some changes made as we've been coding. The key ones are below:
  • If you're wondering how many moves it takes to hyper/cloak/etc or what the scrap limit is, this link is a live version of the game settings.
  • Cloakers can now hyper cloaked.
  • There's an auto pilot for hypering ticks you can't make.
  • Rankings search has key words, e.g. jax, bor, kril, tib
  • Map is interactive - click the sector you want to hyper to.
  • LC scans are currently galactic wide.
  • VCs replaced with a council to spread the burden.
  • Bombers currently working off the old scoring system of 100 points x level when bombing.
  • Game update (PDS etc) is now during the first minute - i.e. you can shoot etc in the last minute.
I'm creating a more complete list of changes here which will be added to as we progress to the proper launch game in a few months time.

Fwiffo
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Joined: Thu Jan 27, 2011 11:08 pm

Re: Testing frantic / beta discussion thread

Post by Fwiffo » Mon May 02, 2011 7:07 am

Nice job changing it so that you can repair bases. One of my least favorite parts of the game was how often it would come down to bombing NAPs. Hopefully that'll go a little ways toward fixing it.

Zypher
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Posts: 185
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Re: Testing frantic / beta discussion thread

Post by Zypher » Mon May 02, 2011 11:53 am

i think the biggest change was the cloaked hypering, i found that out the hard way on the first Frantic :D

ecvej
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Re: Testing frantic / beta discussion thread

Post by ecvej » Mon May 02, 2011 11:56 am

Fwiffo wrote:Nice job changing it so that you can repair bases. One of my least favorite parts of the game was how often it would come down to bombing NAPs. Hopefully that'll go a little ways toward fixing it.
Amazed someone read all the way through to the bottom :)

Zypher
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Posts: 185
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Re: Testing frantic / beta discussion thread

Post by Zypher » Tue May 03, 2011 6:34 am

anyone remember back like beta 12 where bors were HUGE in lead, they came in and we *krils* pushed them out. i had a full rep carrier and repped the HW for like 125k or something they jump back and go WTF? HEHE i just sit in taras and post my logs :D

ecvej
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Re: Testing frantic / beta discussion thread

Post by ecvej » Tue May 03, 2011 4:18 pm

So what do you guys want me to work on next? Cal is working on a mobile version of the site. The things I can think of are:

TVS Alarm / statschecker
Android App
WAP
LC Comms
Something else?

Let me know which one of the above you'd find most useful and I'll do that first.

dixi
Posts: 19
Joined: Tue Apr 26, 2011 2:10 pm

Re: Testing frantic / beta discussion thread

Post by dixi » Tue May 03, 2011 5:50 pm

Android App

Seraphim
Posts: 81
Joined: Tue Apr 26, 2011 5:52 pm

Re: Testing frantic / beta discussion thread

Post by Seraphim » Tue May 03, 2011 6:34 pm

Android App :P

Also I like the Hyper 3 move price. \o/ - Just wanted to say that :P

SpiderWolve
Posts: 90
Joined: Fri Jan 21, 2011 7:36 pm

Re: Testing frantic / beta discussion thread

Post by SpiderWolve » Tue May 03, 2011 11:01 pm

KT!!! :D

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