Testing frantic / beta discussion thread

General forum for chat and banter.
ecvej
Developer / Administrator
Posts: 704
Joined: Sun Sep 28, 2008 11:43 pm

Re: Testing frantic / beta discussion thread

Post by ecvej »

Have added in some code to pause the game and return people home if the server goes down. The code ran last tick if you're wondering why you're not where you were :P It shouldn't run again unless the server actually goes down for a 24 hour period.
iceblink
Posts: 294
Joined: Fri Feb 27, 2009 11:46 pm

Re: Testing frantic / beta discussion thread

Post by iceblink »

Ah, I was wondering about that. Where does it place rogues?
ecvej
Developer / Administrator
Posts: 704
Joined: Sun Sep 28, 2008 11:43 pm

Re: Testing frantic / beta discussion thread

Post by ecvej »

They stay where they are, which is bad news for them if they're in an enemy HW ;) Rogues don't have any friends so have no where to go if a cease fire is declared.
iceblink
Posts: 294
Joined: Fri Feb 27, 2009 11:46 pm

Re: Testing frantic / beta discussion thread

Post by iceblink »

They could be placed in roids, or randomly distributed in the outer ring maybe... it would be a real advantage for a legion to find themselves in their HW able to fire one or two juicy rogues...
ecvej
Developer / Administrator
Posts: 704
Joined: Sun Sep 28, 2008 11:43 pm

Re: Testing frantic / beta discussion thread

Post by ecvej »

The game (should) automatically pause when the code is run. It's a bit hard to programmatically put rogues somewhere satisfactory. e.g. if we put them all in roids, small rogue complains that big rogue kills him when the game restarts. Scatter them in OR then some are next to HWs and some aren't, some may be in the same sector as another rogue depending on how many of them there are.

We could make rogues invulnerable for 1 tick when the game restarts to allow them to cope with where they are. Also, at the moment, they don't get repaired to full hp like all other pilots. Could change that too? Maybe cloak them all as well?

Open to suggestions.

Actually, just had an idea. I could keep them all in the sector they're in but put them in themselves as a carrier. They shouldn't be able to be attacked or move until they leave their "carrier".
valdano
Posts: 23
Joined: Fri Feb 18, 2011 5:11 pm

Re: Testing frantic / beta discussion thread

Post by valdano »

don't make it so sweet 4 em Ecvej :)
iceblink
Posts: 294
Joined: Fri Feb 27, 2009 11:46 pm

Re: Testing frantic / beta discussion thread

Post by iceblink »

The carrier idea sounds similar to placing them in vacation ecvej?

Repairing everyone is not needed imho. It's very intrusive to the game. Actually placing everyone in the HW is already very intrusive. You could just freeze the game and put everyone in vacation mode.

@Valdano: I agree it shouldn't be too sweet for the rogues, but i'm more worried about the legions gaining points off them :-D

But let's not waste too much energy on this, since this feature will never be needed in TVS2 anyway? :-)
ecvej
Developer / Administrator
Posts: 704
Joined: Sun Sep 28, 2008 11:43 pm

Re: Testing frantic / beta discussion thread

Post by ecvej »

iceblink wrote:The carrier idea sounds similar to placing them in vacation ecvej?
Yeah that might be a bit simpler :P
iceblink wrote:Repairing everyone is not needed imho. It's very intrusive to the game. Actually placing everyone in the HW is already very intrusive. You could just freeze the game and put everyone in vacation mode.
Ditto
ecvej
Developer / Administrator
Posts: 704
Joined: Sun Sep 28, 2008 11:43 pm

Re: Testing frantic / beta discussion thread

Post by ecvej »

Ok changed it so it puts people in vac instead. Cheers for the suggestion IB.

I've also been working on a map that will:
  1. Work with iphones.
  2. Work with Android phones (version 3+).
  3. Work with the current versions of Firefox, Opera and Chrome.
  4. Work with version 9 of internet explorer.
  5. Load quicker than all the existing v1 or v2 maps but have the same improved v2 features.
Should be ready on Saturday.

Also, just a quick reminder that tomorrow we're having a rapid fire test to see if we can keep the multi-kill code or whether we have to take it out.
ecvej
Developer / Administrator
Posts: 704
Joined: Sun Sep 28, 2008 11:43 pm

Re: Testing frantic / beta discussion thread

Post by ecvej »

Ok faster maps have been uploaded for internet explorer 9, firefox, chrome, safari and opera. I anticipate these will be the maps we use and we'll get rid of the java and flash maps. When FF4 comes out we'll probably be able to have just one map but for now there's two versions of the new map.

If you have an android phone, opera mini should be able to load the new map. Same for iphone. Please can people confirm what works for you based on what your browser / os is, especially or phones?

Working on Windows 7 - IE 9.
NavComSVG IE9 / Chrome map
NavComJ
NavComF

Not working on Windows 7 - IE 9.
NavComSVG FF / Opera

Working on latest Fedora linux 32bit - FF, Chrome, opera
NavComSVG FF / Opera (except hyper links don't work in Chrome)
NavComJ
NavComF
NavComSVG IE9 / Chrome map (Chrome only)

Not working on latest Fedora linux 32bit - FF, Chrome, opera
NavComSVG IE9 / Chrome map (working for Chrome)
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