Itswar

General forum for chat and banter.
ecvej
Developer / Administrator
Posts: 704
Joined: Sun Sep 28, 2008 11:43 pm

Re: Itswar

Post by ecvej »

*Bump*

New one starting today at 17:00 (Belgium time)
Sephiroth
Posts: 50
Joined: Sat Mar 05, 2011 11:03 am

Re: Itswar

Post by Sephiroth »

Today round 91 starts at 16:30 game time, feel free to join. New map and more game improvements again.
ecvej
Developer / Administrator
Posts: 704
Joined: Sun Sep 28, 2008 11:43 pm

Re: Itswar

Post by ecvej »

Round 92 starts tomorrow at 12:00 gametime.

http://www.itswar.net/ <-- login and play

http://www.itswar.net/forum/viewtopic.php?f=1&t=6069 <-- Details and changes for this round
ecvej
Developer / Administrator
Posts: 704
Joined: Sun Sep 28, 2008 11:43 pm

Re: Itswar

Post by ecvej »

Latest itswar announcement
Message sent to you follows:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

***Round 93***
In 5 hours round 93 will start with a fresh new map. For all specific data
see the end of the email. This round we fixed some bugs, balanced some
heli's and are preparing changes based on the player feedback given in the
round feedback topic! Want to fight on a bigger map made with the all new
Mapmaker? give it a go and show that your team is the best!


See you there!

Your admin team

**Round 93 Details***
Round 93 details:http://itswar.net/forum/viewtopic.php?f=1&t=6094
Map: http://www.itswar.net/forum/download/file.php?id=288
Changes: http://tbs.itswar.be/projects/itswar13/ ... query_id=7
Round 92 scores: http://www.itswar.net/Scores/?GameID=92

***MapMaker***
With lots of new features for sector looks, adding walls, background and
terrain explanation we are proud to announce Mo2 his new mapmaker
http://www.swfcabin.com/open/1309484343

***Round 92 Summary***
This was really an intense round OHL went heavy on Anti Air seeing the 4-5
die hard pilots of Dingle at the start, with this insane amount of anti air
they managed to kill Dingle their GP sector by day 5-6. However this never
held Dingle back and around day 10 they finally killed the OHL GP sector.
Even tho they had already lost the Repair bay once. From there on it where
some intense fights with a few nasty ambushes, hit and runs by pilots with
demoers/HWS. On day 13 Dingle launched a devastating attack again killing
OHL Repair bay, Hospital and basically their barracks. This made OHL launch
one final all out assault... and it succeeded. Starting just small they
managed to eventually on the 14th day in the early morning kill Dingle
their base.
Durandal
Posts: 15
Joined: Tue Nov 30, 2010 4:24 am

Re: Itswar

Post by Durandal »

the other browser game I play: smrealms.de
ecvej
Developer / Administrator
Posts: 704
Joined: Sun Sep 28, 2008 11:43 pm

Re: Itswar

Post by ecvej »

Hey guys,

It's almost time for a new round of Itswar with the next round starting on
Wednesday 3rd August at 00:45 GMT/GAMETIME (24 hours from this message
being sent)!

That means a new round of blobbing, fighting, killing and of course,
winning.

Get off work early, set your alarm to wake up, and make sure you get online
for the next round start.

Promises to be a good round on this great map:
http://itswar.net/forum/download/file.php?id=288

Be there, we hope to be seeing (and killing) all of you very shortly. No
excuses!

Take care,
Thanks for your time,
The Itswar Team.
ecvej
Developer / Administrator
Posts: 704
Joined: Sun Sep 28, 2008 11:43 pm

Re: Itswar

Post by ecvej »

Message sent to you follows:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Round 96 start will be in 22h from now so August 30th 1am Game time (around
6pm for americans)

same map as round 95
Mines are open: 60 rate, 15k cap
Gold mines: 5 rate, 25 cap

important changes:
Soldiers can have Pistol 5
Support career has target 5
New Weapon: Dual Wield Colt .45 - skill Pistol 5
Supporters get an extra /1 skill
If you wanna drive a vehicle (stole/spawn/commie) you need the right class
(not the skills)
On stats page you'll be able to make a vehicle you own commie and back not
commie with the lock and unlock buttons (FM's can kick people from not
owned vex)
Repair truck is restricted to Support only
New Vehicle : Repair Jeep, no class needed, can only repair buildings
Changed Vehicle : M2AHB Medic Heli -> Armed Heli : gets a better MG,
lowered day and health, gets ATAS Stinger, lower passengers, lower ups
Guard Posts : are stocked from the beginning like Stores are
Changed Vehicle : Repair Helicopter : is more like a chinny now, check the
upgrades page, lowered requirements
ecvej
Developer / Administrator
Posts: 704
Joined: Sun Sep 28, 2008 11:43 pm

Re: Itswar

Post by ecvej »

Message sent to you follows:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Round 98
24/09/11 19:00 GAMETIME (GMT)
Map: http://www.itswar.net/maps/uploads/1313921117.jpg

A new round of ItsWar starts today fellow soldiers.

We need medics, engineers, soldiers, pilots - and crazy people.

We aren't fussy, and accept all recruits - new or old.

Get yourself online for the start of the new round, and help your team win.


Now is an interesting time for itswar, those of you not playing are missing
out.
Those of you who are, grab your old team mates, tell your buddies and get
some new recruits!

We hope to see you all there for the new round, having fun and kicking some
butt!

Thanks,
The ItsWar Team.
ecvej
Developer / Administrator
Posts: 704
Joined: Sun Sep 28, 2008 11:43 pm

Re: Itswar

Post by ecvej »

After a round with lots of fights, different teams having the upper hand,
we will now play a 3- teamer, voted in by the public.

***Info links***
For the round changes:
http://support.tbs-dev.org/projects/its ... ersions/17
For round setup: http://itswar.net/forum/viewtopic.php?f=1&t=6415
Map: http://itswar.net/forum/download/file.php?id=363

***Round Changes***
On top of that we have a big list of changes and upgrades. Promoting
alternative attacks with advanced and improved Chinooks, top end rifle
skills shooting quicker, Less moves for a failed SFH for soldiers.
and this is just the start of the list.

***Management Change***
We've also introduced a group of Player representatives. If you have
feedback on any game mechanic or vehicle/weapon stat, feel free to forward
it to them. They'll gather it and voice it to the game Admins. There it
will be voted on, by the Game admins AND player reps if it can be
implemented.

So come and join us at 18:00 game time to play another exiting round of
Itswar!

See you there!
ecvej
Developer / Administrator
Posts: 704
Joined: Sun Sep 28, 2008 11:43 pm

Re: Itswar

Post by ecvej »

The ALL FOOTIE/APC Round we've all been waiting for finally arrives!

At 12:00 Gametime (11:00 GMT) on 04/12 two teams will be battling it out
over Old Ruins.
We are scrapping tanks and combat helicopters for this round, with low
combat APCs and Footies taking over.


This is a one time only round with temporary changes being made; these are
likely to affect the available weapons, vehicles and rifles.

You cannot miss this round!

Hope to see (and shoot) you in game.

Yours,
ItsWar Admins.
Post Reply