Change to Cloakers

Suggest and discuss new ideas or ways we can improve the game.
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Legion
Posts: 32
Joined: Sat Jan 22, 2011 2:28 am

Change to Cloakers

Post by Legion »

Tricksy ickle cloakers :-P

Cloakers are evil ickle buggers to kill when piloted properly and are even more effective now they can hyper cloaked, I just think they need to be given one small disadvantage of not being able to do PU's when cloaked ;-) I know alot of cloaker pilots won't like this, but it would force them to decloak and fight rather then being able to stay cloaked and look for triples/Frees. it also make life a bit more exciting when they are forced to cloak damaged. no hiding and hoping for a HMR ;-)

2ice2bme
Posts: 21
Joined: Tue Mar 19, 2013 7:51 pm

Re: Change to Cloakers

Post by 2ice2bme »

aww you hate me that much? <3

Sephiroth
Posts: 50
Joined: Sat Mar 05, 2011 11:03 am

Re: Change to Cloakers

Post by Sephiroth »

legion, that would be an option, however I do think that decloacking should come at 0 move cost and cloacking cost should be put at 3 moves again in that case.

Legion
Posts: 32
Joined: Sat Jan 22, 2011 2:28 am

Re: Change to Cloakers

Post by Legion »

Yeah Sephi I like it :-)

Arch
Posts: 41
Joined: Sun Feb 13, 2011 4:58 am

Re: Change to Cloakers

Post by Arch »

Not a bad idea, Seph.

Or at least have it de-cloak you if you use an attack pickup - did it use to do that?

Legion
Posts: 32
Joined: Sat Jan 22, 2011 2:28 am

Re: Change to Cloakers

Post by Legion »

No it didn't before, but that would be a simple and cool change if they did Arch :-)

R34p3r
Posts: 10
Joined: Fri Mar 18, 2011 5:41 pm

Re: Change to Cloakers

Post by R34p3r »

First of all, get ri of invul pickups for cloaked ships. It's just too powerful if you're cloaked and can't be damaged.

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