Autorep

Suggest and discuss new ideas or ways we can improve the game.
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ClemsonRoll
Posts: 4
Joined: Sun Feb 27, 2011 3:04 pm

Autorep

Post by ClemsonRoll »

Autorep is kind of a bigger deal with it taking 5 moves to hyper.

How about autorep be placed on all ships.

You could either make the amount of a.rep differ depending on ship type OR make a third skill for points gained lvling up. So you would have Pilot.Combat.AutoRep .
Sephiroth
Posts: 50
Joined: Sat Mar 05, 2011 11:03 am

Re: Autorep

Post by Sephiroth »

I would prefer to make hypering 3 moves again.. but otherwise Im all pro the autorep. idea from Clemsonroll
Zypher
Administrator
Posts: 195
Joined: Tue Nov 23, 2010 9:06 pm

Re: Autorep

Post by Zypher »

...id rather see the third Choice be Engineering, this way it can be used for more than just Self Reps.
ecvej
Developer / Administrator
Posts: 704
Joined: Sun Sep 28, 2008 11:43 pm

Re: Autorep

Post by ecvej »

Woo a feature we got around to implementing :P
Zypher
Administrator
Posts: 195
Joined: Tue Nov 23, 2010 9:06 pm

Re: Autorep

Post by Zypher »

:P btw ecvej you do realize that it takes 3 moves atm to jump? that planed or you going to stay with this
ecvej
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Re: Autorep

Post by ecvej »

Zypher
Administrator
Posts: 195
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Re: Autorep

Post by Zypher »

i mean do you want to continue with that.
ecvej
Developer / Administrator
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Joined: Sun Sep 28, 2008 11:43 pm

Re: Autorep

Post by ecvej »

Things like that can change from game to game I guess. Think most people like 3 moves though.
Zypher
Administrator
Posts: 195
Joined: Tue Nov 23, 2010 9:06 pm

Re: Autorep

Post by Zypher »

ya it is nice. just saying after going back to like a RETRO tvs it was kinda fun :D
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