[DONE] Decoys

Suggest and discuss new ideas or ways we can improve the game.
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Hulagu_Khan
Posts: 19
Joined: Wed Mar 09, 2011 9:52 pm

[DONE] Decoys

Post by Hulagu_Khan »

In my opinion it seems decoys are quite easy to find, and they pack such a punch that I think they should be more rare to find :/ - often of finding or - the damage they do

Also, perhaps make it more visible to you/your team of seeing your decoys. IE I find a decoy...and look into friendly area, and nothing there. :\
ecvej
Developer / Administrator
Posts: 704
Joined: Sun Sep 28, 2008 11:43 pm

Re: Decoys

Post by ecvej »

k have turned the damage down.
Flint
Posts: 13
Joined: Sat Apr 30, 2011 11:11 pm

Re: Decoys

Post by Flint »

There are about 48 decoys in Dreadlar at the moment, and that seems like too many. The map is quite littered with them, I guess because there's been a bit less roaming around than normal, but maybe if they only lasted for a limited amount of time (didn't it used to be 40 ticks?) or the chances of getting them was lower that would reduce the problem, cos I imagine those will never get shifted now - would take a lot of moves and inflict a lot of damage.

Also I think it'd be good to have a way of knowing about friendly decoys.
Seraphim
Posts: 81
Joined: Tue Apr 26, 2011 5:52 pm

Re: Decoys

Post by Seraphim »

Flint wrote:maybe if they only lasted for a limited amount of time .
I like it!
Sephiroth
Posts: 50
Joined: Sat Mar 05, 2011 11:03 am

Re: Decoys

Post by Sephiroth »

I like it too.. 60 ticks sounds fine to me.. 40 might just be a bit short
ecvej
Developer / Administrator
Posts: 704
Joined: Sun Sep 28, 2008 11:43 pm

Re: Decoys

Post by ecvej »

K changed this too.
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