[DONE] Comms to squad

Suggest and discuss new ideas or ways we can improve the game.
Demolition
Posts: 147
Joined: Wed Jun 08, 2011 2:39 pm

Re: Comms to squad

Post by Demolition »

iceblink wrote:@Demo: With LC_scans it can be difficult to find a particular player. If you know he is in your squad, it's often easier to check there :-)
Hmm, what if we add another column to the activity page listing sector they are in. An acceptable change? Ecvej?
calundra
Developer / Administrator
Posts: 94
Joined: Fri Oct 03, 2008 8:15 am

Re: Comms to squad

Post by calundra »

Actually I can think of a time when you might not be able to find a friendly on scans at all. When they are hypering and you don't have anything in either the place they are leaving or their destination.
Demolition
Posts: 147
Joined: Wed Jun 08, 2011 2:39 pm

Re: Comms to squad

Post by Demolition »

calundra wrote:Actually I can think of a time when you might not be able to find a friendly on scans at all. When they are hypering and you don't have anything in either the place they are leaving or their destination.
That is true with the current scans, my only complaint with them actually.
ecvej
Developer / Administrator
Posts: 704
Joined: Sun Sep 28, 2008 11:43 pm

Re: Comms to squad

Post by ecvej »

Legion comms now implemented by calundra
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