Rep Ship Extra Feature

Suggest and discuss new ideas or ways we can improve the game.
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RedCross
Posts: 6
Joined: Sat Apr 30, 2011 9:51 am

Rep Ship Extra Feature

Post by RedCross »

How about a Rep Ship being able to use all its 5 moves to take 1 move from an enemy ship?

Like a tractor beam feature.. If enough Rep Ships pick on the same Enemy they could stop the enemy jumping.


/RC
Fwiffo
Posts: 66
Joined: Thu Jan 27, 2011 11:08 pm

Re: Rep Ship Extra Feature

Post by Fwiffo »

That would be incredibly frustrating to players picked on by it. Never good game design to take away someone's ability to play the game.
idontknow
Posts: 25
Joined: Wed Jun 08, 2011 9:12 am

Re: Rep Ship Extra Feature

Post by idontknow »

What about giving one of your own ships an additional move instead? This could prevent "mis-clicks". Might add a too complex feature to the game, though.
RedCross
Posts: 6
Joined: Sat Apr 30, 2011 9:51 am

Re: Rep Ship Extra Feature

Post by RedCross »

idontknow wrote:What about giving one of your own ships an additional move instead? This could prevent "mis-clicks". Might add a too complex feature to the game, though.

But I want an Interdictor-class type star cruiser, so we can lay traps.... Also something to do other than taunt when I'm sat alone with an enemy :)


Maybe make it only for the end game Rep Ships.

/RC
Seraphim
Posts: 81
Joined: Tue Apr 26, 2011 5:52 pm

Re: Rep Ship Extra Feature

Post by Seraphim »

Interdictors as addition to gameplay would be awesome. Ability to stop warp in a sector.

Think of the tactical advantages :D
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