
Considering recent events there has been some discussion about the capabilities of cloakers and how useful/powerful/annoying they are.
In short, there are some who believe that cloakers are a pain in... you know. I tend to agree. I don't think even a big cloaker squad is that powerful as they get hurt easily, but they are really hard to kill if they're cloaked.
Here are my two cent regarding what could be done to deal with this kind of issue:
Add a counter on cloaked ships which will force them to uncloak when it reaches ten. Only reppers can active it. In other words: Let 10 repper moves uncloak a ship. If it was 5 you would only need one repair ship which might not be too fair, but with 10 you can be relatively sure that one cloaked ship is the primary target of a sizeable fleet. Thus, it would not be down to chance by having 5-10 ships doing pickups for a tick or two but it would be more of a strategic decision to be made ('If we want to have good chances against this cloaker, we will sacrifice the repping power of two of our ships for this tick'). The cloaker could use his moves to either jump out our cloak again so it wouldn't be a definite kill either.
The benefit would be that this would not question the found balance of pickup-percentages or strength of certain ships. Additionally, it could upgrade the value of repair ships.
One alternative might be to reduce the fighting ability (speed?) when being cloaked. But this would also mean that they could be more easily killed in any situation - which would certainly reduce the popularity of cloakers and weaken them significantly.