A way to stop the 'team that does nothing' winning - when a legions' base blows up, so does the entire legion.
Therefore they can't retaliate with nothing to lose (hence joining up with the remaining legion that didn't blow up their base), unless they start over by being lucky enough to be assigned to that team, or going rogue if being assigned to the legion that blew up their base. I think that is a fair penalty for allowing your base to be blown up.
Yeah, pretty sick, how the jax now are blowing up tibrar, while the krils have their hands free to kill bunnies in PK...
And according to iceblink's book (at least yesterday) a cruiser killing a level 3 was bunny hunting and is bad, while today his legion does the same as well... so you might wanna look into that as well.
While the game is paused, i tried to vote no-confidence and got this:
There is an error in the response:
Oh noes!
An error has occured. If the problem persists, please make a bug report including the following details:
This timestamp: Mon Dec 12 18:36:35 2011
The requested URI: /vote_lc_approval.php
The file containing the error: db.php:73
A description of what action you were trying to do when the error occurred: ???
Steak wrote:A way to stop the 'team that does nothing' winning - when a legions' base blows up, so does the entire legion.
Therefore they can't retaliate with nothing to lose (hence joining up with the remaining legion that didn't blow up their base), unless they start over by being lucky enough to be assigned to that team, or going rogue if being assigned to the legion that blew up their base. I think that is a fair penalty for allowing your base to be blown up.
Another - less violent - way might be to give all ships 67% shields damage if their base blows. That way they are severely punished if their base blows, yet they can survive if they manage to overcome this damage. 67% could also be taken off current hp