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Re: The big thread of things that are wrong

Posted: Fri Aug 19, 2011 7:08 am
by kandaar
Oh, btw, not sure if it's a real bug or not. But when you go from cloaker to cruiser (pick it up), the cloak button stays untill you refresh the ship screen.
Didn't push out of fear of breaking something.
Maybe put a forced refresh into the capital ship button?

Re: The big thread of things that are wrong

Posted: Fri Aug 19, 2011 10:02 pm
by iceblink
Buttons not disappearing does not necessarily mean that it works. You should have just tried it. :-D

Re: The big thread of things that are wrong

Posted: Fri Aug 19, 2011 10:10 pm
by ecvej
Yes definitely, please try and report any issues. Thanks for reporting the button staying, will get rid asap.

Re: The big thread of things that are wrong

Posted: Tue Aug 23, 2011 3:01 am
by Britnoth
This was mentioned by ANThology on june 13th, bug or feature? Surely a bug..

The Asteroid Field - Incoming scan

kandaar (ZzZz) Ajaxian 2 6,258 4000/4000 Blue Bird Bomber 22

Autopilot abuse I guess?

Re: The big thread of things that are wrong

Posted: Tue Aug 23, 2011 9:00 pm
by ecvej
Reading a comm in the last minute gives an error message but the comm is still marked off as read.

Re: The big thread of things that are wrong

Posted: Tue Aug 23, 2011 9:20 pm
by ecvej
Would SOT update run 4 times if frantic and clocks went forward?

Re: The big thread of things that are wrong

Posted: Wed Aug 24, 2011 1:57 pm
by ecvej
can still set AP for my sleep tick. not tested if it actually jumps but no error message

Re: The big thread of things that are wrong

Posted: Wed Aug 24, 2011 3:28 pm
by Demolition
disabling sleep tick during sleep tick thus allowing you to make moves that turn. This should not be allowed.

Re: The big thread of things that are wrong

Posted: Fri Aug 26, 2011 10:46 pm
by ecvej
Admin comm to all players says from "Enemy pilot ecvej" for people not on my legion and says from "ecvej" for people on my legion. Should say something like "Admin announcement"

Re: The big thread of things that are wrong

Posted: Sat Aug 27, 2011 3:07 pm
by David
Ummm, we can't seem to attack. Fix it before those ships we're trying to shoot hyper out. :P

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