Penalty for dying and leveling up
Posted: Sun Aug 28, 2011 7:10 pm
I remember just recently it has been discussed that dying carries too big a penalty and some suggestions were put forward how to reduce it and make game more enjoyable. The only built in mechanism was supposed to be that people lvl up much faster with high levels around so that losing a ship in mid-game is not such a huge deal as you level up faster and can get back into the game quickly.
In trying to keep it short, I've noticed that low levels deal negligible amount of damage, tiny repairs to higher levels and so even at points 3x dmg dealt they effectively only get the fixed bonus. (And for reppers with no enemies present that's 0). Whereas high levels hitting medium levels deal tons of damage and even with penalties applied still gain more points than low levels and so the gap increases. This feels as a 2nd death punishment. Firstly you lose all the points you accumulated, but then you also gain points slower.
I think this needs to be looked at, as we look for solution to the death problem. I died at lvl3, then at lvl3 again and now I've reached lvl3 again and now i'm 30k points (half a cruiser) away from the top pilots.
In trying to keep it short, I've noticed that low levels deal negligible amount of damage, tiny repairs to higher levels and so even at points 3x dmg dealt they effectively only get the fixed bonus. (And for reppers with no enemies present that's 0). Whereas high levels hitting medium levels deal tons of damage and even with penalties applied still gain more points than low levels and so the gap increases. This feels as a 2nd death punishment. Firstly you lose all the points you accumulated, but then you also gain points slower.
I think this needs to be looked at, as we look for solution to the death problem. I died at lvl3, then at lvl3 again and now I've reached lvl3 again and now i'm 30k points (half a cruiser) away from the top pilots.