You still owe me an answer:Demolition wrote:Hell if we're going to gripe about every penalty in the game...
This penalizes GAMEPLAY! The same gameplay that DEFINES this game! Denying scouting and sector domination and shoot ANYBODY!
I am mad I lose shields for killing a decoy
That`s if I am stupid enough not to check to see if it`s a decoy... but I don`t lose points...
I am mad i dont get full points for shooting a target lower then me.... blah blah
As it is I am LOSING points for shooting...
Short and sweet, you cant have your cake and eat it too anakin.
I don`t have to. A rule that is supposed to stop "meaningless bunny" backfired and it`s impairing gameplay, by limiting options in strategical situations.. strategy is the name of the game, btw.
There are and will always be downsides to actions, and you have to decide if the pros outweigh the cons.
In a PvP game by shooting my enemies whould NOT carry ANY con, other than moving early and suffer the consequences... or whatever. But I SHOULD NOT decide if I accept losing point for DENYING SCOUTING or to get SECTOR DOMINATION... or to shoot ANY ship.
I still do not see a single reason to remove the point loss. Show me how removing the pointloss will encourage more people to play, since the rule is such a game breaking "feature"
That is not my goal. The rule breaks the gameplay as shown above. The rule is bugged, by limiting gameplay for which this rule was NOT implemented.
Turn 142
::Enemy ships in your sector::
Pilot Legion Level Score Hitpoints Ship
xxxx Krilgorian 1 xxxx xxxx/xxxx xxxx <--- lvl 1 in the middle of enemies SOT 142 NOT in HW.
::Friendly ships in your sector::
Pilot Level Score Hitpoints Ship Last move
Only my lvl 4 online SOT and I can`t shoot to deny scouting because I will lose points. Funny rule, isn`t it?
Care to prove to me why do I lose points if I shoot the lvl 1 that GIVES SCANS?. Or the lvl 1 that is just being there, out of position, in the middle of enemies? The lvl 1 that SHOULD be killed by all accounts and purposes? Oh.. and no low levels either as it was quite a disorganized jump.
Oh. and btw... to some extent, the REASON the rule is in is irrelevant: because hard facts state the following: If you shoot a ship lower than 2 levels difference, you get penalty -1500 per shot. Fine and dandy but you can end up in the following conflicting scenarios as shown above, where gameplay be penalized. Be it intentional or not... it is wrong and it should be tweaked as to avoid impossible dilemmas, such as penalties for strategical choices or regular gameplay. If not satisfactory "quick fix" is found, the rule is to be taken down until such a later date that all the "impossible dilemmas" are no longer present.
*"Impossible dilemma" = such gameplay event that prevents / prohibits / penalizes shooting a lvl 1, in which said lvl 1 is in no way more or less discriminated against a lvl 5. (example: Turn 500, in Star City, in the middle of a 50 Cruiser / lvl 5 ships blob.)