Re: Asteroid damage?
Posted: Sun Apr 29, 2012 1:08 pm
Interesting, I sort of like the idea but I think your example needs tuning.chrisso909 wrote:This is an interesting one, just been talking about it with a fellow fighter/enemy fighter in fact, we think if you make damage too high it would causse the ROIDS to become a pretty undesireable sector to be in and therefore cause it to be a sector to retreat to.....(not really what we would call worth it and a waste of a nice sector to go to).
I think in theory, if we put it into a real world situation, (as real as a space fighting scenario gets), surely the higher your level, the more experienced yo uare as a player and therefore the more skilled you'd be at dodging asteroids...?
Therefore none of the above options cater for the higher the level, the less damage you are e.g. 100 damage dealt results in in max (100/current skill level) received.
p.s: how about increas in scrap levels depending on it as well?
There is just one thing that confuses me, "we think if you make damage too high it would cause the ROIDS to become a pretty undesireable sector to be in". Where did I say anything about making it higher than it is now?