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Respawn change

Posted: Wed Aug 15, 2012 1:26 pm
by Legion
Just been discussing this on the facebook page.

With the drop in activity it makes it alot harder to level up later in the game . would it liven things up a bit to respawn as a level 2 if you are destroyed as a level 4/5 ship?

Re: Respawn change

Posted: Tue Apr 09, 2013 10:42 pm
by chrisso909
hehe anything to speed up levelling up later in a game sounds like fun to me!! Perhaps done on the score you get rather than level ship you are?

Re: Respawn change

Posted: Wed Apr 10, 2013 11:10 pm
by ecvej
What would you want to happen to piloting / combat allocations if people died? Should they get the chance to reallocate however they want or maybe automatically apportioned based on what they had already chosen?

Re: Respawn change

Posted: Thu Apr 11, 2013 9:59 pm
by chrisso909
I would have thought the best option would be to divide the combat and piloting points evenly between the two making it 15 for both...?

However I think this is fairer answered by the person who is suggesting the new feature I guess...?

Re: Respawn change

Posted: Wed Apr 24, 2013 10:56 am
by Legion
I think that would be the best option chrisso909

Re: Respawn change

Posted: Wed Apr 24, 2013 6:58 pm
by piggycape
or lose a % of your xp when you die (80%? )

Re: Respawn change

Posted: Wed Apr 24, 2013 9:32 pm
by Aftermath
piggycape wrote:or lose a % of your xp when you die (80%? )
I like this idea. And make it so you spawn as a level 1 and can choose your combat/piloting distribution. It would help keep activity going for those players that lose cruisers/carriers, and give incentive to the players that tend to get targeted a lot.