- Collateral Blob Damage
Posted: Tue May 10, 2011 7:11 am
Just a little idea... it is not much, but i trow it in the group anyway...
The blob up thing is from the start of TVS a problem. The most active blob wins and individual small squadrons are almost of no use...
So i was thinking how to counter that, and this is the idea..
A Blob can contain only out 10 ships max in a sector. If there are 11 the sector is to crowded and the ships start bumping into eachother, resulting in damaged shields. The damage will be a lot higher then normal. 15 % shield damage each turn.
( NSA HW,s and Roids should be excluded )
This will encourage full Squadrons and also needs some better coordination. we should get Squad fights all over the place..
And that is Something we all like..
-- what do you think ?? is it something or is it nothing...
The blob up thing is from the start of TVS a problem. The most active blob wins and individual small squadrons are almost of no use...
So i was thinking how to counter that, and this is the idea..
A Blob can contain only out 10 ships max in a sector. If there are 11 the sector is to crowded and the ships start bumping into eachother, resulting in damaged shields. The damage will be a lot higher then normal. 15 % shield damage each turn.
( NSA HW,s and Roids should be excluded )
This will encourage full Squadrons and also needs some better coordination. we should get Squad fights all over the place..
And that is Something we all like..
-- what do you think ?? is it something or is it nothing...