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Re: The big thread of things that are wrong

Posted: Sun Sep 18, 2011 10:16 pm
by iceblink
Chance of 1 in 100000 for five in a row if it's a 10% chance for a single one ...

Re: The big thread of things that are wrong

Posted: Mon Sep 19, 2011 8:22 am
by ecvej
So if you have 50 players making 300 ticks in a beta you're already up to a 15% chance it'll happen. Therefore, after a few games the bug would be if it didn't happen.

Re: The big thread of things that are wrong

Posted: Fri Sep 23, 2011 3:09 pm
by Lethal2Trash
When I search iceblink in rankings he comes up as #1 but when I look at the actual rankings list he's 33 (last tick he was 9, hehe).
It's the same with any name I look up.

Re: The big thread of things that are wrong

Posted: Sun Sep 25, 2011 11:44 am
by ecvej
Current location is still displayed wrong after coming out of escape pod

Re: The big thread of things that are wrong

Posted: Thu Oct 06, 2011 2:25 pm
by redken
Possible bug. Can someone with scans of 3suns from the other legions see if they can see any tib decoys their?

I'm not sure if it just that nobody has been clearing our decoys from 3suns, but we have had decoys there for a very long time now, but it has never showed the sector as green even when it has been empty apart from our decoys. should the sector be painted green with 3 tib decoys and no enemy ships or has the role of decoys in sector domination changed now?

The Three Suns - Enemy scan

Enemies: 3 Friendlies: 0 (3) Incoming: 0 Outgoing: 2
Pilot Legion Level Score Hitpoints Ship Last move
Arch Boraxian 5 40,715 10000/10000 Repair Ship 87
Islander* Ajaxian 5 38,839 10000/10000 Eagle Of Tunardia 107
Toria Ajaxian 5 37,442 7875/10000 Eagle Of Tunardia 107

Re: The big thread of things that are wrong

Posted: Thu Oct 06, 2011 5:54 pm
by Islander
probably because they're cloaked decoys?
you get them when you're cloaked at the time of pickup.

Re: The big thread of things that are wrong

Posted: Sat Oct 08, 2011 12:09 am
by EyeContact
It's possible to (self)repair while hypering, bug or feature?

Re: The big thread of things that are wrong

Posted: Sat Oct 08, 2011 10:39 am
by iceblink
EyeContact wrote:It's possible to (self)repair while hypering, bug or feature?
self repair: feature

Re: The big thread of things that are wrong

Posted: Sat Oct 08, 2011 12:17 pm
by Anakin
::Attack on Roverino::
Scan of enemy craft:
Damage points deducted: 153

Tick xxx Anakin attacked Roverino
Tick xxx Pickup (Triple attack)

I have a lvl 4 cloaker and he has a lvl 1 bomber.

Earlier I had a whooping 68 points for a triple on a lvl 4, just after a normal of 282 on a lvl 5.

118 Falashar -68 1162 <---- lvl 4 triple
117 Islander -282 5564 <---- lvl 5 normal attack
______________________________

Furthermore... on your anti-bunny rule... I need/want sector domination and I find a lonely lvl 1. Why do I get minus 1500 per hit FOR MY OWN RIGHT to clear a lonely pilot in a sector that helps regen HW?

While I understand that the rule can help certain cases.. in my case it subtracted points for my own right of clearing a sector... and no.. I don`t want to wait for ships "within no-penalty zone".

Suggestion: Make it so you don`t get POINTS for shooting within the "zone".. but penalty is too much.

[EDIT]Full facts on anti-bunny rule. Our blob was in Ajaxus, going back to Tibra, via SC - TMC. Said TMC was red for 3 turns previous of us moving. The said red dot was moving from MH to it. When we arrived in TMC, the guy was still there. At that time, the Kril blob was CW, but took a different route. Either way, a lonely ship in a sector so close to HW, which can help rep OUR HW is a target anyway. SO I shot, regardless of points lost. A right decision, since the Krils jumped to Tibra about the time we did... and burned their fingers a bit by gambling on us being somewhere else.

tl;dr: Lonely ship, inactive, in the middle of the blob that moves early... so you need to kill it early to not see the early jumpers. Which comes at a price: -1500 per shot. Which is stupid.

Re: The big thread of things that are wrong

Posted: Sat Oct 08, 2011 9:51 pm
by iceblink
In what sector did this happen? It might have been low damage T118?

About the negative points: how do you think the level 1 felt about getting killed by a big bully with just a few shots? That's why the negative points are there ;-)