The Violet Sector is a FREE multi-player turn based game. Join a
legion and battle against other players from all around the world for
domination of the galaxy! Strategise and team up with friendly pilots to
dominate sectors and hyper to new areas to beat the enemy.
It's simple to pick up and play at any time throughout the game time, and
unlike many other similar games you're playing towards a goal - to destroy
all enemies! We don't need to reset the game just to allow new players to
catch up. The game will only start again when one side dominates!
You can play the game from any computer with internet access or your mobile phone.
::Announcement by ecvej — Fri Dec 01, 2023 5:31 pm::
Frantic starting at 6pm - Friday 1st December
A 15 minute tick frantic will start at 6pm today. Game settings can be found at https://www.violetsector.com/config.php
Development will be taking place over the course of the weekend so please report any bugs found
::Announcement by Zypher — Wed Aug 23, 2023 11:34 am::
Next game Monday September 11th 12 gmt
Mostly same settings increased scrap slightly. Adjusted anomalies and gates. But let’s just get a game running again.
Delaying a bit to allow the game to align with the Tvs meet up and gives Ecvej time to insure the server and game code is all good with its recent update
::Announcement by Zypher — Thu Jan 19, 2023 9:41 pm::
Let’s spread the word and see if we can get 100+ pilots for the 50th anniversary Beta!
Here are some changes from last game (all other settings are the same from the previous game setting)
A few changes,
-cloakers (6 moves to cloak, 2 de-cloak)
-scrap generated has been increased
-self rep for non-capital ship increased, slightly
-biggest change, capital ships need 100,000 points now to turn in.
-can change ships at 50,000 but will revert to 32k
::Announcement by Zypher — Fri Oct 21, 2022 6:59 am::
New game next Friday October 28th
New Beta Friday October 28th, Rust game set; Homeworlds 500,000 hp, dock 100,000 hp. Ship change open at 32,000 points, can change every 16 ticks. Scrap regen increased by 25%, LC special gates cost 10,000 scrap, LC damage anomaly costs 15,000 scrap, LC repair anomaly costs 20,000 scrap. 10 moves per tick, hypering cost 5 moves, entering carrier cost 5 moves, entering dock cost 5 moves, cloaking cost 6 moves, but 0 for decloaking. Increased self repping per move but also 2 moves to self rep now.
::Announcement by calundra — Tue May 31, 2022 11:05 pm::
New game - this Friday
New game this Friday June 3th 12pm BST (GMT+1)
New Rust game mode
Home worlds will start with 1,000,000 hp
Each tick HW will lose 1% hp from max (and current if that would then exceed max)
Scrap generated reduced in Roids/UCS/NSA
Shooting ships will produce scrap in sector per shot based on level of target.
Destroying ships will also produce larger amounts of scrap based on level of target.
No LC scrap system all scrap will be added to the HW automatically.