Search found 25 matches
- Thu Oct 13, 2011 12:49 pm
- Forum: New Features
- Topic: New anti-bunny rule proposal
- Replies: 5
- Views: 14621
Re: New anti-bunny rule proposal
I have posted a suggestion on how to remove non-strategic bunnying, while keeping strategic bunnying (for scans/ base regen) possible, but potentially less demoralizing for a bunny as she/he now stands a chance to ruin life for big ship in a slightly different way. (Also if fog of war stays the way ...
- Wed Oct 12, 2011 12:00 pm
- Forum: New Features
- Topic: Bunny hunting
- Replies: 1
- Views: 7383
Re: Bunny hunting
Alternative solution: Suppose low level ships are "smaller" or say "less armed, so don't show up well on radar". So there's a chance that you might completely miss it. Say if lvl difference is 3 there is 50% chance to miss, and 75% if lvl difference is 4. Missed shots do no damag...
- Mon Sep 19, 2011 6:33 pm
- Forum: Chit Chat
- Topic: 2 min frantic
- Replies: 22
- Views: 46993
Re: 2 min frantic
I liked the "ultra-fast-paced-ness", but no chance to take any brakes or coordinate anything, and having to spend full day staring at screen had it's disadvantages. Would it be possible to have variable length turns? or brakes? Say, 5 turns 2 minutes each, then a 10 minute turn 2-2-2-2-2-1...
- Tue Sep 13, 2011 2:34 pm
- Forum: Bugs
- Topic: The big thread of things that are wrong
- Replies: 655
- Views: 1505875
Re: The big thread of things that are wrong
- Mon Sep 05, 2011 11:13 pm
- Forum: New Features
- Topic: LC reward
- Replies: 15
- Views: 38492
Re: LC reward
10% lower chance of "no pickup found" when enemies are in the sector. Just so heroic triple triple charge of the leader is ever so slightly less impossible.
- Mon Sep 05, 2011 11:01 pm
- Forum: Chit Chat
- Topic: Cloaker feature/nerf/adjustment thread
- Replies: 36
- Views: 75390
Re: Cloaker feature/nerf/adjustment thread
And yet the top 15 has no cloakers. Cloakers are already weaker, cloaker legion is the weakest of 3 active legions. Why do you have to be able to kill a ship even with full fleet? If it's cloaked it can't do much anyway. If any of these suggestions is implemented then cloakers need to become stronge...
Re: Phones
For me the droid app hardly works at all. If i open any section i can't navigate from there and the "jump to section" bar is fixed at some point midway obscuring LN or enemy scan. (Never tried attacking, that might just work). Trying to open comms gives: "Error loading page". Usi...
- Sun Aug 28, 2011 7:12 pm
- Forum: New Features
- Topic: Penalty for dying and leveling up
- Replies: 3
- Views: 8842
Re: Penalty for dying and leveling up
p.s. How long, from your experience, does a game need to last, so that a player who died at lvl5 can get a capital ship before the end of the game?
- Sun Aug 28, 2011 7:10 pm
- Forum: New Features
- Topic: Penalty for dying and leveling up
- Replies: 3
- Views: 8842
Penalty for dying and leveling up
I remember just recently it has been discussed that dying carries too big a penalty and some suggestions were put forward how to reduce it and make game more enjoyable. The only built in mechanism was supposed to be that people lvl up much faster with high levels around so that losing a ship in mid-...
- Mon Aug 22, 2011 9:19 am
- Forum: Chit Chat
- Topic: Sooo, new Beta ?
- Replies: 32
- Views: 61843
Re: Sooo, new Beta ?
I have never played a cloaker before because I found them completely useless unless you're not very active. Ability to fly cloaked got my interest, but not enough to be worth the loss of firepower of fighters, bonuses of bombers or consistency/safety of reppers. The only reason to try it out this ti...