Add no kill to the shooter too.. if it`s above the 3 lvl difference.EwokDude wrote:I agree with this as a solution to Anakin's issue.Best remark i've seen all threadHow about if you get killed by a shot scoring no points then you retain your current score when you respawn as an alternative to the current well intentioned but misguided attempt to reduce bunnying.The only problem i see with that is that high levels might take the first big chunks off and then the lower levels will finish the job -> still all points lost. And suicide scanning near HW could still happen this way (though like Demolition said, you could use cloakers for that now). But all in all this is a good idea!
So, for this rule to be changed we need at least 3 options:
1. If you get killed by a shot scoring no points then you retain your current score when you respawn as an alternative. - no penalty other than a free trip to your respective HW, which you would end up doing anyway (but in this case you don`t lose points for being too low a level) - as was pointed out earlier in the thread.. you can end up in a sort of an impossible scenario: A high level shoots one and gets the target almost to zero, with a low level shooting for kill and reset points.
1.a. If you get killed by a shot scoring no points then you lose half your points as an alternative - adds consequences of repeated suiciding, while still keeping SOME points - I personally like this more, due to the added "responsability" for a player in general.
A counter argument to this would be the following: a lvl 1 is normally not a target. If the ship is out of position, it STILL needs a ship "within range" to get reset. A fair penalty for playing "Rambo". It already has a slight advantage: not lose points in certain circumstances as opposed to everyone else losing points in any

A second counter argument as pointed by Islander, would be that high levels shoot to red, then low levels finish. Well, 2 things: First = if the high level gets a lucky roll, then the bunny dies and puts it in the point 1 situation or in the following situation:
- which is a no loss for the bunny. - rule working as intendedIslander wrote:In my opinion, L1s should retain their points while L2s should be reset to 4k points.
Re-spawning pilots should also be given a choice, as some may want to change their stats or ships (which resets them back to 0 points).
Second: if any ship within range shoots and kills, it was in the position to do it regardless, with all the consequences: for the bunny: out of position or outside the blob, in which case he deserved it.. for the shooter: either wasting shots and points on a low level, when the current high level target nets more, or being in the position to shoot anyway.
Might not be perfect and STILL leaves one way of "exploiting", but it is far better than the -1500 per shot alternative and it actually protects the said bunny, rather than penalize the shooter.
Jhyphi disagrees with the bunny keeping all the points and proposes an alternative which can be found at the bottom of the post in quote. Added variant of option one to reflect new proposal.
3. No kill is awarded to the shooter if the ship is more than 3 levels higher - no kill count increase.. self explanatory. No "bragging", or "kill-count".. no reason to shoot other than strategical situations, or bunny on purpose, which is covered in the above 2 other points
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Other ideas:
LoB wrote:Alternative solution: Suppose low level ships are "smaller" or say "less armed, so don't show up well on radar". So there's a chance that you might completely miss it. Say if lvl difference is 3 there is 50% chance to miss, and 75% if lvl difference is 4. Missed shots do no damag...
redken wrote:3) Have any pilot who has there ship destroyed by a 0 point scoring shot respawn at there homeworld and be able to select a new ship.
4) Once they have chosen the ship they want they should have the point score at the point they were destroyed returned to them and if that point score is greater the 4000 then they should be able to level up before they take their moves as per the usual level up procedure.
We are trying to find ways of not penalizing the shooter, but rather protect the "bunny", as it was intended.Demolition wrote:IMO, it would be much easier to implement it as it was before... 1500 for the kill not 1500 for every shot.
Vote...Jhyphi wrote:I think there should be a rule that if there are no other enemy ships in the sector that are non-bunnies, then you can shoot them for no points.
Re: Anakin's solution of sending them back to base with ALL points intact, I disagree. Maybe take off half the points (or 1k, something) so that the ship can't repeatedly do it with no consequence.
You should learn not to sit in the middle of the enemy's fleet without any other team backup. If you don't know this concept from any other video game, then you shouldn't be playing. It's common sense.
Alternatively propose modifications in such a way that they do not penalize shooting. I will update / tweak as needed.
[EDIT]Also, please post ANY way of exploiting / using this as not intended, or any limitation that brings to regular gameplay, or ANY scenario, as wild as it can get (but within gameplay possibility), in which this rules does / will not work as intended or having unforseen effects.
[EDIT # 2]Added comments and modified opening post to reflect opinions and suggestions... I will skip comments that agree with what was said and add new rules or tweak rules if they are presented. Feel free to add suggestion or correct me. Here or in PM, as long as the message gets there...
[EDIT # 3]I added Jhyphi`s idea and disagreement with the dead keeping the points.. will try to merge into less clogged ideas when I wake up later today.
[EDIT # 4]color coded for what is still up, what was voted out and what is in question. Green is up, dark red is no longer actual and bright red are mentions or negative feedbacks.