About to make lots more changes. Will do it t+10. As above, if anything doesn't work please try refreshing / clearing cache. If problems continue after this, please post a bug report.ecvej wrote:Changing some things round. If buttons etc look odd please refresh or clear your cache which should resolve graphical glitches. If anything doesn't function any more please report as a bug.
Testing frantic / beta discussion thread
Re: Testing frantic / beta discussion thread
Re: Testing frantic / beta discussion thread
ecvej i still think the random team assortment needs to be changed. bors had no pilots all game where others would have 5-7 this needs to be fixed or looked at closer.
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Re: Testing frantic / beta discussion thread
I would like a beta 

Re: Testing frantic / beta discussion thread
Please can people try the ssl version of the site, especially in phones... https://www.violetsector.com/
NB that's httpS and not http
NB that's httpS and not http
Re: Testing frantic / beta discussion thread
Changed deadzone to first 3 seconds of the tick only. All the tick updates should all run well within 3 seconds but please let me know if anyone spots being able to load the game before their moves are given / hyper completes etc
Re: Testing frantic / beta discussion thread
Android app alerts should be working again.
Re: Testing frantic / beta discussion thread
Game seems to be running fine on the "violet sector" link you requested we use. Haven't checked the deadzones yet. On a 3G Iphone using Apollo browser (opera powered). Will check other additions over the weekend.
Re: Testing frantic / beta discussion thread
Cheers Aftermath, that's really useful.
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Re: Testing frantic / beta discussion thread
Have noticed that you cannot Self Rep using the Android App. and that if there is an enemy in sector you get awful XP from bombing planet. will look at the https: access via mobile later.
Re: Testing frantic / beta discussion thread
Self rep should be sorted now. Thank you for shooting me to allow me to test it 
Think cal changed bombing so that you get fewer points when the base is on green. Maybe that's what's going on.

Think cal changed bombing so that you get fewer points when the base is on green. Maybe that's what's going on.